// INDIE GAME DEVELOPER & DESIGNER
I build immersive worlds and tight gameplay loops that keep players coming back. Passionate about procedural generation, pixel-perfect feel, and the invisible craft that makes games feel alive.
A procedurally generated dungeon crawler set in a dying space station. Navigate shifting corridors, upgrade your suit, and face adaptive AI enemies.
An isometric action RPG with hand-crafted levels, a deep skill tree, and reactive world-state system where every choice ripples through the narrative.
A peaceful terrain-painting puzzle game where players grow ecosystems to solve environmental challenges. Built solo for a 48-hour game jam โ awarded Best Design.
Open to freelance projects, collaborations, or just a good chat about game design. Drop me a line โ I respond within 24 hours.